ASCII Haiku #52
5.1
Evaluation
5.1 avg
4.5 physics accuracy
6 design quality
4.5 animation quality
4 slider ux
6.5 completeness
5 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Slider direction is inverted (value=0 maps to crowns high/in-air which is correct only by coincidence of the math, but the transform/orientation means visually top of slider = air and bottom = water, however the crown Y position logic subtracts depth making crowns move upward as slider increases — crowns actually rise rather than fall); physics values are implausible (gilded crown density 6.4 g/cm³ is reasonable but the volumes 1 cm³ vs 3 cm³ for a 19.3 g mass are toy numbers not grounded in realistic crown scale); ASCII-art rendering has a scoping bug (containerWidth/containerHeight are redeclared inside render() shadowing the outer vars) and the water fill direction is inverted (water drawn above the waterLevel Y index, not below); splash effects are present but trivially rendered as single characters.

5,910 output tokens · claude-haiku-4-5-20251001 · end_turn

Slider direction is inverted (value=0 maps to crowns high/in-air which is correct only by coincidence of the math, but the transform/orientation means visually top of slider = air and bottom = water, however the crown Y position logic subtracts depth making crowns move upward as slider increases — crowns actually rise rather than fall); physics values are implausible (gilded crown density 6.4 g/cm³ is reasonable but the volumes 1 cm³ vs 3 cm³ for a 19.3 g mass are toy numbers not grounded in realistic crown scale); ASCII-art rendering has a scoping bug (containerWidth/containerHeight are redeclared inside render() shadowing the outer vars) and the water fill direction is inverted (water drawn above the waterLevel Y index, not below); splash effects are present but trivially rendered as single characters.