SVG Haiku #62
6.4
Evaluation
6.4 avg
7.5 physics accuracy
7.5 design quality
5.5 animation quality
4.5 slider ux
7 completeness
6.2 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Slider direction is inverted (min=0 at top means air, max=100 at bottom means water, but the vertical range input with `writing-mode: bt-lr` is not correctly oriented for browser rendering — the visual top of the slider maps to value 0/air, which would be correct semantically, but the crown Y-position math moves crowns DOWN as progress increases, which is correct; however the browser default for a vertical range input typically has max at top, and without confirmed inversion the direction appears incorrect for the native thumb position); no fall animation — crowns jump linearly without a drop/free-fall curve; splash effects are random and not tied to the entry moment; Heureka triggers and resets correctly but only fires once per full submersion event.

6,027 output tokens · claude-haiku-4-5-20251001 · end_turn

Slider direction is inverted (min=0 at top means air, max=100 at bottom means water, but the vertical range input with `writing-mode: bt-lr` is not correctly oriented for browser rendering — the visual top of the slider maps to value 0/air, which would be correct semantically, but the crown Y-position math moves crowns DOWN as progress increases, which is correct; however the browser default for a vertical range input typically has max at top, and without confirmed inversion the direction appears incorrect for the native thumb position); no fall animation — crowns jump linearly without a drop/free-fall curve; splash effects are random and not tied to the entry moment; Heureka triggers and resets correctly but only fires once per full submersion event.