SVG Opus #25
7.8
Evaluation
7.8 avg
8.5 physics accuracy
8.5 design quality
7.5 animation quality
5.5 slider ux
9 completeness
7.8 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Slider direction is inverted — the element uses CSS `transform: rotate(-90deg)` on a horizontal range input, meaning dragging toward the visual "top" actually increases the value, but the slider min=0 maps to crowns in air and max=100 to crowns in water, which is semantically correct in code yet the physical thumb movement (drag up = increase value on a rotated slider) is counterintuitive and likely inverted in feel; physics values (ρ_gold=19.32, ρ_fake=13.15, V derived correctly, buoyancy in Newtons) are accurate and the gilded crown visibly displaces more water, but the water-rise scale factor is arbitrary pixels rather than a physically grounded mapping.

13,484 output tokens · claude-opus-4-6 · end_turn

Slider direction is inverted — the element uses CSS `transform: rotate(-90deg)` on a horizontal range input, meaning dragging toward the visual "top" actually increases the value, but the slider min=0 maps to crowns in air and max=100 to crowns in water, which is semantically correct in code yet the physical thumb movement (drag up = increase value on a rotated slider) is counterintuitive and likely inverted in feel; physics values (ρ_gold=19.32, ρ_fake=13.15, V derived correctly, buoyancy in Newtons) are accurate and the gilded crown visibly displaces more water, but the water-rise scale factor is arbitrary pixels rather than a physically grounded mapping.