SVG Opus #43
8.3
Evaluation
8.3 avg
8.5 physics accuracy
8.8 design quality
7.5 animation quality
7 slider ux
9.2 completeness
8.5 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Highly complete implementation with correct physics (gold 19.3 g/cm³, gilded 11.0 g/cm³, same 1000 g mass), working custom SVG drag-slider, rising water levels, splash/bubble effects, buoyancy force values, comparison bars, and a triggered Heureka overlay — the main weakness is the non-standard slider (SVG drag rather than a native range input) which can be finicky, and the submerged-fraction calculation bypasses the geometric crown-water intersection in favor of a linear t-remap starting at t=0.3.

13,570 output tokens · claude-opus-4-6 · end_turn

Highly complete implementation with correct physics (gold 19.3 g/cm³, gilded 11.0 g/cm³, same 1000 g mass), working custom SVG drag-slider, rising water levels, splash/bubble effects, buoyancy force values, comparison bars, and a triggered Heureka overlay — the main weakness is the non-standard slider (SVG drag rather than a native range input) which can be finicky, and the submerged-fraction calculation bypasses the geometric crown-water intersection in favor of a linear t-remap starting at t=0.3.