ASCII Sonnet #20
5.3
Evaluation
5.3 avg
4.5 physics accuracy
6.5 design quality
4 animation quality
5 slider ux
6.5 completeness
5.5 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Slider direction is inverted (min=0 at top maps to air but writing-mode+direction:rtl makes top of the physical slider the maximum, so bottom=air/top=water); displaced-water info values are squared (multiplied by fracImmersed twice, i.e. goldDisp*fracImm instead of just goldDisp*pct/100 done once), and the water-rise scale (÷30 arbitrary) is not grounded in Archimedes physics; no genuine frame-by-frame fall animation, just a position jump driven by the slider.

8,248 output tokens · claude-sonnet-4-6 · end_turn

Slider direction is inverted (min=0 at top maps to air but writing-mode+direction:rtl makes top of the physical slider the maximum, so bottom=air/top=water); displaced-water info values are squared (multiplied by fracImmersed twice, i.e. goldDisp*fracImm instead of just goldDisp*pct/100 done once), and the water-rise scale (÷30 arbitrary) is not grounded in Archimedes physics; no genuine frame-by-frame fall animation, just a position jump driven by the slider.